“For example, Web3 is more of a vision and hype than a reality; coding AI (TuringBots) is still in its infancy; AR and VR need time to merge into extended reality (XR). And finally, implementing a zero-trust edge (ZTE) approach is a highly technical and complex task and is in its early stages,” the report says.
XR as a technology that “overlays computer-generated imagery onto the human visual field to create new understandings of physical reality.” It’s used in real-world scenarios, such as helping remote field workers do their jobs and training technicians in manufacturing. In general, however, its use cases outside of gaming and training are limited; so is the availability of the right hardware.
XR is an amalgamation of three related technologies that do similar things: virtual reality (VR), augmented reality (AR), and mixed reality (MR). AR differs from VR in the ratio of digital and real elements; VR is an example of 100% immersion in the digital world. When VR and AR are combined with interactive technologies that allow the user to interact with the digital world and trigger events or processes, it is called MR. For most users, the differences between VR, AR, MR, and XR are mostly semantic.
“XR is an umbrella term that encompasses any georgia mobile database that alters reality to any degree by adding digital elements to a physical or real-world environment, blurring the line between the physical and digital worlds,” says Laia Tremoza, senior content strategist at the Interaction Design Foundation.
Depending on how it’s accessed (such as through a VR headset), an example of highly immersive XR could be something like a nascent metaverse. However, Hopkins says the metaverse itself remains a more questionable proposition than XR as a whole.
“We looked at the metaverse because we get a lot of questions about it, and we don’t think it’s in our top 10 because it doesn’t exist yet,” he says. “Our list includes precursor technologies to the metaverse, like XR and Web3.”
Web3. Forrester defines Web3 as “a concept that promises a World Wide Web that isn’t dominated by big tech companies or other established firms like banks.” However, this decentralized, egalitarian vision of the Internet is still years away; Web3 is still in the development and experimentation phase. With the exception of some B2C companies experimenting with consumer-facing NFTs, games, and virtual worlds, the killer app that could drive consumer adoption and vendor innovation has yet to emerge.
Augmented reality. Forrester defines
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